using System;

namespace Assets.Scripts.GameSystem
{
	public enum SpriteNameEnum
	{
		bl_hero_empty,
		bl_hero_mid,
		bl_hero_enemy,
		bl_soldier_empty,
		bl_soldier_self,
		bl_soldier_enemy,
		bl_organ_empty,
		bl_organ_self,
		bl_organ_enemy,
		bl_eye_empty,
		bl_eye_self,
		bl_eye_enemy,
		bl_icon_organ_self,
		bl_icon_organ_enemy,
		COUNT
	}
}
